The 2.1 patch has finally hit live and thankfully due to Mr. Buddha’s birthday being a public holiday here in Hong Kong I got a chance to do things outside of raids to experience some of the new 2.1 changes.
Druid epic flight form
One of my friend’s druid got everything ready to roll after the patch hit on Tuesday and he took us to Heroic Sethekk Halls to complete the quest. First of all the entire instance was nerfed into the ground, mobs hit as much as they did pre-patch, but on a fury warrior with sub-optimal gear. We had a geared out mage and burned the first boss down with all the adds running around like headless chicken.
We killed Talon King Ikiss with two people. Me and the druid tanking. The fury warrior, mage, and shadow priest died early in the fight because they either (1) forgot to LOS the AE, or (2) LOSed my heals. Without a dispeller to remove slow and my heals needing 3+ seconds to cast, we still managed to kill the boss. So much for Heroic mode.
Now the quest boss was something different altogether. After reading some strats from the PTR, we went and tried him, except the druid spent the entire fight trying to find the spirits to HoT them, to no avail. After a wipe because we were simply OOM around 40%, the spirits spawned… after the boss reset. We did it again with the spirits being activated only during the banish phase and we killed the boss with ease. Shitty drops though.
Alliance druid epic flight form is ugly as hell. You lose your non-epic form too, just like you lose bear form to dire bear.
Shaman Buff?
I’m no enhancement or elemental shaman so I will not comment on the WF/Clearcasting nerf. They, at this moment in time, do not affect me.
The changes to Healing Stream/Mana Spring totem is very very very welcome. It clears out a lot of frustration on refreshing them as all your buff totems are now on the same timer, and mana spring is now actually very beneficial to place (from 450 mana gained to 900 mana gained at the initial cost of 120 mana), even more so with T4 2 piece.
Aside from that, the Healing Way talent was changed and you will notice that your Healing Waves heal for significantly more (my 3.6k base goes up to 4.5k 3 stacked). Not only that, it seems that they forgot to add the down-rank penalty to the bonus healed. My rank 1 healing wave for 23 mana heals for 100, but on a 3 stack it heals for 300+, not bad for racking up the Pendant of the Violet Eye.
Daily Quests
These are a blessing to any non-dps specced person. They’re easy, some of them don’t require killing any mobs, and they all give you 12g per run. I’ve done 5 per day so far and racking in 60G and 45 Apexis shard daily for less than an hour is definitely better than trying to farm with resto spec.
I haven’t bothered with the Netherwing and Ethereum quests yet, and am focusing on the Skyguard/Ogri’la ones for now. I would suppose the Netherwing quest areas are camped for the drake, and hence I’m shooting for the fugly manta rays to use as a mount (hey, I think they’re cute). I’m still around 1k away from having enough money to buy my 300 mount skill though, so that will take some time itself. The Skyguard quest chain in Skettis sounds like a complete pain in the ass.
The daily rescue quest in Skettis where you escorted the guy for about 100m where you fought less than 5 mobs was funny and will be duly repeated daily. I called my friends over saying “hey there’s a escort quest here”, we were all stunned when we saw the NPC run away 2 minutes later with the “quest complete” marker showing up.
Item Buffs
I’ve gained somewhere around 30 healing, 6 MP5, and 1.5k mana from switching to upgraded epics, very welcome changes as I can now cruise through Karazhan without heavy consumable use.
But of course, our upgraded epics with +15 ilvl meant a 20% increase to our repair bills. Two thumbs down.
Karazhan Changes
We’ve done most of Kara (Nightbane, Netherspite, Illhoof left), and due to the item upgrades and boss nerfs it was a lot less stressful than we had it before. First few bosses are roughly the same, we’ve been through them enough times to kill them even though our vent was down.
Summary: Midnight was hitting for so little I had more than half mana left when he died (but he has yet to drop my bracers), Moroes was more or less the same, Maiden not repenting the tank made the fight very smooth, Opera (R&J) was the same though really chaotic without vent, Curator I no longer had to pop fish+mageblood+manapot to last the fight and even had mana spare to pop a fire elemental during his evocation.
Aran is really easy now, I’ve heard that you can kill the adds but his last 40% was going down so fast it didn’t even matter anymore; shorter blizzards and no dragon-breath reduced the random factor from 50% to around 20. Medivh likes to cheat when playing chess. The prince is hitting for a lot less now, otherwise the fight is just the same except better gear meant that he is dying faster.
All in all the 2.1 changes are very welcome except with some bugs that still need to be fixed.