Having just reached level 78 on my Priest yestereday, I must say that my rush for capped level has deteriorated into a sluggish grind during these last 10 levels (having left AA and stuck in Keshatta grinding mobs). Seeing that doing quests in Keshatta is getting me nowhere I decided to just respec into nothing but AE-mob grinding feats.
With this build (the last few points were all invested in the searing eye related feats), I can pull 10 mobs in the human camp east of the center town in Keshatta and chain kill them for 6400 XP each for the last 4 mobs (chain 7-infinity gives the same XP bonus), compared to the initial 3kish XP you get for killing them one by one.
Here’s a quick rundown of what feats are necessary and how they work:
Lance of Mitra – Absolute must, it’s high damage and AE plus if two mobs stack on top of each other they get hit twice each. Lance when cast will fire a lance at every mob in the column range, and each lance does splash damage, hence mobs stacked on top of each other get hit by multiple lances. The healing component helps so you would want to invest 5 into that.
Exemplar / Wrath of Mitra – More damage is always helpful.
Cleansing fire – Quick, damaging, large area AE, must have.
Holy Vengence – This gives your next few spells a boost to holy damage after casing wave of life. It’s really a filler feat but it helps increasing your damage output.
Searing Light – Turns Radiance into a large area PBAOE nuke. Must have.
Revivication – M u s t H a v e. There’s no way you are going to find anywhere 2 seconds to cast a HoT that last for 13. Just let the mobs do it for you.
Purification of Mitra – Despite it being nerfed, and despite it only doing 100ish damage for 3 ticks, you’re going to be casting your wave of life anyways, and you won’t run out of mana because of saintly warrior, so there’s no reason to give up bonus damage.
Searing Eye of Mitra – Everybody overlooks this feat because of it’s low damage versus non-demon/undead mobs and the heavy investment required for the corpse-explosion effect. But IMHO it is worth every point if all you want to do is AOE grind. The spell itself hits for about 300ish damage, which is lacklustre for a 3 second cast spell, but if you kill anything with it it hits a large area for 800 damage fully talented (300 and 500 damage with 0 or 1 points in the last talent respectively). Here’s the catch: You don’t have to kill anything with the eye to activate the explosion. All you need to do is cast the spell on mobs with low HP, then immediately finish them off with either cleansing fire or radiance (ie quick spell) and it will still trigger the effect (I can confirm this works). If 300 damage can’t kill a mob, 300+700 from radiance will surely kill it, then AEing the area for another 800 damage, sweet? Sure is.
Saintly Warrior – A must have IMHO, if not just for the unlimited mana it provides you it also gives you valuable stamina that will alow you to sprint around pulling packs or sprint after a repulse to position for a lance. Try AOE grinding with and without this feat, it’s day and night difference.
Presence of the Mind – Get this. It makes your Radiance instant, meaning an instant cast heal/PBAOE and +5% damage fully talented. Remember that Radiance can be cast even if you have the debuff, you’ll still do the AOE damage but no heal. Get used to seeing if your debuff is up to determine whether you’ll need to pop another cooldown to save your ass.
Vengeance of the Gods – It’s nice to have but not really necessary and I hardly use it because of it’s 1.5sec cast time, if it was instant cast and maybe +15% damage it would be 200% better. It’s just a one pointer so it shouldn’t really bother you all that much (since we’re already that deep into the general tree with saintly warrior and presence of the mind anyways).
How to use this build: Ideally, you want to find camps that are pure melee (and maybe archers, but no casters please), and contain no mobs that will stun / knockdown you, the Keshatta human camp east of the center town is perfect for this (though be careful witches can combo you for a 800 damage finisher). Pull with lance if possible, but otherwise just body pull and round up the mobs, in an arc in front of you (just run backwards for a few steps), then cast Healing Wave > Cleansing Fire > Repulse, perhaps drinking a healing potion in the midst of casting the repulse (dont’ ever pre-drink healing pots, you’re wasting the initial heal) if you pulled more than 6, target the mob off to one side of the arc while casting repulse, then after repulse casts immediately sprint to the opposite end of the arc to the mob you targeted (thereby lining up all the mobs you knocked down between you and the target), cast Lance > Searing Eye > Radiance > Cleansing Fire. Unless they resisted the lance or searing eye you should see your screen covered in black lines and chain kills. You don’t even need to wait for your mana to regen because it should be full anyways, cast a healing wave on yourself while you loot and start pulling the next pack. Happy grinding.