Long time no see!
Don’t know if anyone still reads this blog anyways. But since I’ve got too much time on my hands and nothing to do I might as well type something here.
As I’ve said before I’ve changed from playing a Shaman to my old main (warrior) . I’ve tanked just about every encounter in WotLK by now (save 25 man Algalon), so I might as well write something up about warrior tanking.
The good part
Ever since the mega-changes in 3.0, warriors received an answer to almost every weakness it had in it’s tank arsenal: better scaling threat in all abilities, AoE threat (TC, SW, RS), mobility (warbringer), ranged threat (HT, ranged taunt).
If the warrior had one advantage over the other tank classes (they don’t have alot), it would be versatility (well, and mobility). We also are the only class with spell reflect.
Give us death grip and we’d be the best tanks ever (or Argent Defender, I can’t decide).
The bad part
Well, we don’t have the highest threat(pallies), highest AoE threat (DKs), best shield blocking (pallies), best cooldowns (DKs), nor the highest EH (droods). Basically we’re in the middle of just about every tanking stat category there is.
We also share with droods the most out-of-date and crap-filled resource system: rage.
We suck at ranged threat. S-U-C-K. Heroic throw is on a 1 minute CD. We have 1 single target taunt. Shooting my ranged weapon takes at least a whole second and hits for like 400. Pallies get shield throw, 2 (so to speak) taunts, exorcism (cast time, yeah, but at least it hits hard.). DKs have death coil, D&D, two taunts, and depending on spec icy touch as well. Droods have fairy fire (OP ranged threat ability, period.).
Why a warrior tank?
- We’re the only spec+class able to stack the sunder debuff without losing on DPS.
- We have answers to pretty much every situation.
- We have the best AoE snap aggro (worst sustained threat, mind you).
- We have the best initial threat (first 6 seconds, any longer pally wins with wings).
- We have the best mobility (charge, intercept, intervene).
- We have fear immunity on 30 seconds CD (not that it matters much anymore).
- We have shield reflect.
Prior to 3.2, there was only one fight where warrior tanks had a significant advantage over the other 3 tank classes: Mimiron hard mode (being able to tank both the bottom and the head at the same time takes so much pressure off your healers, frees up and adds to the ranged dps on the head). For the fights that mattered, we’re dead last on picking up adds on Yogg, we’re tied last place with pallies on Sartharion 3D and tied last place with droods on Hodir hard.
In ToGC Pallies have the upper hand for tanking just about every boss because of Argent Defender. The only place warriors shine is add tanking for Anub, (Maybe Jaraxxus if you just can’t find someone who can kick those fireballs for you) due to warrior mechanics and if you were able to pick up a block rating/value set from Naxx and Ulduar, you will be able to build a set that features 101.6% block+parry+block+miss and you will find yourself next to invincible when tanking adds.
(I’d like to take this time to say “FUCK YOU” to violet hold for continuing to deny me of my Lavanthor’s. I blame blizzard for thinking up this random boss thing)
Talents
Ever since the invention of the deep wounds (15/3/51 +2)spec it has been my tank spec of choice. There’s also the cleave/demo shout spec (for anub adds and when you really need imp. demo), and the Relentless Assault spec (which I never liked).
As of 3.2.2, I use the Shield Wall, Blocking, and Devastate glyphs. I think there was some math on how using the devastate glyph improves its threat generation. Block glyph is actually quite mediocre with the sad amounts of shield block we sport at the moment. The alternatives include glyphs of heroic strike and vigilance (which I personally like alot).
Gear
Aside from that block set you might find handy (well the only other bosses that it’s useful for is Loatheb, harhar). You basically just want to gear for effective health, that is, a combination of stamina and armor.
Avoidance is nice and what not, but it won’t save your life when you most need it (Impales from beasts can’t be avoided, Icehowl and anub stuns you negating your avoidance, twins do mostly spell damage to you, and Jaraxxus hits like a … ball of tissue paper).
Threat isn’t really that much of an issue save on twins, and even if it is with a few misdirections or tricks of the trade it will become a non-issue. Bosses used to not hit hard back in naxx so we could gear for all the expertise and hit we want. But unfortunately in ToGC (and most likely ICC) we don’t have the room to spare for the threat stats anymore. And to be honest, I haven’t been having much problems on threat running at 40 hit rating (expertise is way too abundant in 3.2, I suspect we might run low in ICC, in which case I suggest maintaining the soft cap of 26 expertise).
I personally make sure all my gems fit the colors (for aesthetic reasons), but if you’re in a serious progression guild I suggest you to do otherwise and gem for highest EH, which means ignoring socket bonuses and slotting them with 30 sta’s if it means higher EH. (it’s a marginal difference, but every little bit helps, no?)
In the end, armor and health are still our best friends. Avoid block value and rating like the plague.
Rotation
It used to be that a 4 GCD rotatin of Shield slam, revenge, devastate, filler (Shockwave, Conc. Blow, TC, Demo shout, etc) and moving that rotation ahead every time S&B procs. My recent observations of damage numbers show that it isn’t the case anymore. Thanks to avoiding block value stats and shield slam scaling badly with our gear (the stuns, revenge, and Devastate all scale relatively better). I haven’t had the time to go deep into the numbers (because the difference is probably negligible) and I have just stuck with keeping all my abilities (SS, Rev, CB, SW) on CD and filling with devastates (shouts and clap if necessary).
There’s also some people suggesting that using a slow weapon will greatly enhance your deep wounds and devastate damage. But the last time we had a tank weapon that was slow was Broken Promise from Naxx. The sacrifice of EH (health AND armor, considering the 10 man ToGC sword or Quel’Serrar) just didn’t justify the extra threat/dps (which isn’t significant, and isn’t important).
Conclusions
Well, even though I do have a lot of complaints for the warrior tank, I have successfully tanked almost every encounter in WotLK for my guild (save MTing Sarth 3D and Vexxaz stand-still strat which just wasn’t possible for a warrior tank, and Algalon 25, which we never got to), so we aren’t in that bad of a position.
Blizz officials claim that warriors are the most popular tank for top guilds, my guess is that it’s because these people carried down from the TBC/vanilla ages and since they were skilled enough and the warrior class was sufficient (though not most effective for the most part), there was no reason why not to keep using them as tanks (no to mention they are gear-ready to tank stuff the instant they hit 80).
What I’d like to see in the future is more options for warrior tanking (like how DKs can have so many different tank specs), as honestly protection warriors have received next-to-zero changes since 3.0 and the same play style gets bland when you do the same thing for an entire year. (I sympathize with and give my dearest salute those that have stuck with protection warriors since vanilla wow.)
So what do I want to say? I don’t know, I just wanted to kill time. If you want more information on tanking, I suggest http://www.tankspot.com (though I find that their coverage has strayed far to distant from tanking alone and good information on tanking has become increasingly hard to find on that site).